![]() Matches are won by capturing and holding the most objectives when the timer runs out, or when the opposing team runs out of reinforcement waves and the last member of the team is killed. The reinforcements keep the action going while also giving players the illusion that they’re fighting more than 16 players on the other team. A set number of reinforcement waves are awarded for successfully capturing an objective or reclaiming one. This is because instead of KIA players sitting out the rest of a match, as is common in most lobby-based shooters, players killed during matches in Day of Infamy are respawned every few seconds or so to function as reinforcements-except for Patrol matches where players stay dead until the next round commences. ![]() Matches, however, tend to be faster-paced, more action-packed, and a hell of a lot more fun compared to the original game. Like Insurgency, much of Day of Infamy’s gameplay revolves around capturing and defending objectives. While veteran players are fairly tolerant of newbies, they rarely go out of their way to teach them so the best you can do is to try and keep up, unless by chance some good soul decides to take you under his/her wing. Unfortunately, this is also the fate that awaits you as soon as you join multiplayer or co-op matches. In their current state, the AI will almost always storm an objective alone rather than work with other AI, oftentimes leaving the wide-eyed new player behind to fend for his own. ![]() Learning teamwork with AI, however, is a lost cause. The hard part is learning to work with your team and, more importantly, figuring out where the shots are coming from. The controls are easy enough to learn and most FPS players should feel right at home. Players can spend as much time as they want learning the basics of the game, such as movement, stances, as well as the layout of various maps. Fortunately, the game features a single-player mode which allows players to team up with, and play against, AI opponents.
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